// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealMultiUserSlateServer : ModuleRules { public UnrealMultiUserSlateServer(ReadOnlyTargetRules Target) : base(Target) { //ShortName = "MU-SlateServer"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Concert", "ConcertServer", "TraceInsights", "ApplicationCore", // for LaunchEngineLoop.cpp dependency "Projects", // for LaunchEngineLoop.cpp dependency } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Launch", "ConcertSyncCore", "ConcertSyncServer", "MultiUserServer", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ConcertSyncServer", "MultiUserServer" } ); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux)) { PrivateDependencyModuleNames.AddRange( new string[] { "UnixCommonStartup" } ); } ShortName = "UEMultiUsrSltServ"; } }