Files
UnrealEngine/Engine/Source/Programs/UnrealMultiUserServer/UnrealMultiUserServer.Build.cs
2025-05-18 13:04:45 +08:00

37 lines
776 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealMultiUserServer : ModuleRules
{
public UnrealMultiUserServer(ReadOnlyTargetRules Target) : base(Target)
{
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Concert",
"ConcertServer",
"TraceInsights",
"ApplicationCore", // for LaunchEngineLoop.cpp dependency
"Projects", // for LaunchEngineLoop.cpp dependency
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"ConcertSyncCore",
"ConcertSyncServer"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ConcertSyncServer"
}
);
}
}