// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealMultiUserServer : ModuleRules { public UnrealMultiUserServer(ReadOnlyTargetRules Target) : base(Target) { IncludeOrderVersion = EngineIncludeOrderVersion.Latest; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Concert", "ConcertServer", "TraceInsights", "ApplicationCore", // for LaunchEngineLoop.cpp dependency "Projects", // for LaunchEngineLoop.cpp dependency } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Launch", "ConcertSyncCore", "ConcertSyncServer" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ConcertSyncServer" } ); } }