Files
UnrealEngine/Engine/Source/Programs/UnrealGameSync/MetadataServer/Models/EventData.cs
2025-05-18 13:04:45 +08:00

38 lines
551 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MetadataServer.Models
{
public class EventData
{
public enum EventType
{
Syncing,
// Reviews
Compiles,
DoesNotCompile,
Good,
Bad,
Unknown,
// Starred builds
Starred,
Unstarred,
// Investigating events
Investigating,
Resolved,
}
public long Id;
public int Change;
public string UserName;
public EventType Type;
public string Project;
}
}