Files
UnrealEngine/Engine/Source/Programs/UnrealCloudDDC/Jupiter/Implementation/Blob/PathUtil.cs
2025-05-18 13:04:45 +08:00

17 lines
420 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Reflection;
namespace Jupiter.Implementation;
public static class PathUtil
{
public static string ResolvePath(string path)
{
return Environment.ExpandEnvironmentVariables(path)
.Replace("$(ExecutableLocation)", Path.GetDirectoryName(Assembly.GetEntryAssembly()!.Location), StringComparison.OrdinalIgnoreCase);
}
}