// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.IO; using System.Reflection; namespace Jupiter.Implementation; public static class PathUtil { public static string ResolvePath(string path) { return Environment.ExpandEnvironmentVariables(path) .Replace("$(ExecutableLocation)", Path.GetDirectoryName(Assembly.GetEntryAssembly()!.Location), StringComparison.OrdinalIgnoreCase); } }