37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Marks a field as being serializable from a config file
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/// </summary>
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = true)]
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sealed class XmlConfigFileAttribute : Attribute
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{
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/// <summary>
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/// The category for this config value. Optional; defaults to the declaring type name.
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/// </summary>
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public string? Category { get; set; } = null;
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/// <summary>
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/// Name of the key to read. Optional; defaults to the field name.
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/// </summary>
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public string? Name { get; set; } = null;
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/// <summary>
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/// Use this field to indicate that the XML attribute has been deprecated, and that a warning should
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/// be shown to the user if it is used.
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/// A deprecated field should also be marked with the [Obsolete] attribute.
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/// </summary>
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public bool Deprecated { get; set; } = false;
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/// <summary>
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/// If the attribute has been deprecated because it has been renamed, this field can be used to apply the
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/// value used for this field to another.
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/// </summary>
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public string? NewAttributeName { get; set; } = null;
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}
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}
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