Files
UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxExports.cs
2025-05-18 13:04:45 +08:00

34 lines
978 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
/// <summary>
/// Public Linux functions exposed to UAT
/// </summary>
public class LinuxExports
{
/// <summary>
///
/// </summary>
/// <param name="SourceFile"></param>
/// <param name="TargetFile"></param>
/// <param name="Logger">Logger for output</param>
public static void StripSymbols(FileReference SourceFile, FileReference TargetFile, ILogger Logger)
{
LinuxPlatformSDK? LinuxSDK = UEBuildPlatformSDK.GetSDKForPlatform("Linux") as LinuxPlatformSDK;
if (LinuxSDK == null)
{
LinuxSDK = new LinuxPlatformSDK(Logger);
UEBuildPlatformSDK.RegisterSDKForPlatform(LinuxSDK, "Linux", true);
}
LinuxToolChain ToolChain = new LinuxToolChain(LinuxPlatform.DefaultHostArchitecture, LinuxSDK, ClangToolChainOptions.None, Logger);
ToolChain.StripSymbols(SourceFile, TargetFile, Logger);
}
}
}