// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
///
/// Public Linux functions exposed to UAT
///
public class LinuxExports
{
///
///
///
///
///
/// Logger for output
public static void StripSymbols(FileReference SourceFile, FileReference TargetFile, ILogger Logger)
{
LinuxPlatformSDK? LinuxSDK = UEBuildPlatformSDK.GetSDKForPlatform("Linux") as LinuxPlatformSDK;
if (LinuxSDK == null)
{
LinuxSDK = new LinuxPlatformSDK(Logger);
UEBuildPlatformSDK.RegisterSDKForPlatform(LinuxSDK, "Linux", true);
}
LinuxToolChain ToolChain = new LinuxToolChain(LinuxPlatform.DefaultHostArchitecture, LinuxSDK, ClangToolChainOptions.None, Logger);
ToolChain.StripSymbols(SourceFile, TargetFile, Logger);
}
}
}