Files
UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Modes/WriteDocumentationMode.cs
2025-05-18 13:04:45 +08:00

64 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Threading.Tasks;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
/// <summary>
/// Generates documentation from reflection data
/// </summary>
[ToolMode("WriteDocumentation", ToolModeOptions.None)]
class WriteDocumentationMode : ToolMode
{
/// <summary>
/// Enum for the type of documentation to generate
/// </summary>
enum DocumentationType
{
BuildConfiguration,
ModuleRules,
TargetRules,
}
/// <summary>
/// Type of documentation to generate
/// </summary>
[CommandLine(Required = true)]
DocumentationType Type = DocumentationType.BuildConfiguration;
/// <summary>
/// The HTML file to write to
/// </summary>
[CommandLine(Required = true)]
FileReference OutputFile = null!;
/// <summary>
/// Entry point for this command
/// </summary>
/// <returns></returns>
public override Task<int> ExecuteAsync(CommandLineArguments Arguments, ILogger Logger)
{
Arguments.ApplyTo(this);
Arguments.CheckAllArgumentsUsed();
switch (Type)
{
case DocumentationType.BuildConfiguration:
XmlConfig.WriteDocumentation(OutputFile, Logger);
break;
case DocumentationType.ModuleRules:
RulesDocumentation.WriteDocumentation(typeof(ModuleRules), OutputFile, Logger);
break;
case DocumentationType.TargetRules:
RulesDocumentation.WriteDocumentation(typeof(TargetRules), OutputFile, Logger);
break;
default:
throw new BuildException("Invalid documentation type: {0}", Type);
}
return Task.FromResult(0);
}
}
}