// Copyright Epic Games, Inc. All Rights Reserved.
using System.Threading.Tasks;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
///
/// Generates documentation from reflection data
///
[ToolMode("WriteDocumentation", ToolModeOptions.None)]
class WriteDocumentationMode : ToolMode
{
///
/// Enum for the type of documentation to generate
///
enum DocumentationType
{
BuildConfiguration,
ModuleRules,
TargetRules,
}
///
/// Type of documentation to generate
///
[CommandLine(Required = true)]
DocumentationType Type = DocumentationType.BuildConfiguration;
///
/// The HTML file to write to
///
[CommandLine(Required = true)]
FileReference OutputFile = null!;
///
/// Entry point for this command
///
///
public override Task ExecuteAsync(CommandLineArguments Arguments, ILogger Logger)
{
Arguments.ApplyTo(this);
Arguments.CheckAllArgumentsUsed();
switch (Type)
{
case DocumentationType.BuildConfiguration:
XmlConfig.WriteDocumentation(OutputFile, Logger);
break;
case DocumentationType.ModuleRules:
RulesDocumentation.WriteDocumentation(typeof(ModuleRules), OutputFile, Logger);
break;
case DocumentationType.TargetRules:
RulesDocumentation.WriteDocumentation(typeof(TargetRules), OutputFile, Logger);
break;
default:
throw new BuildException("Invalid documentation type: {0}", Type);
}
return Task.FromResult(0);
}
}
}