21 lines
599 B
C++
21 lines
599 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UbaBase.h"
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namespace uba
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{
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// Default constants
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static constexpr u16 DefaultPort = 1345;
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static constexpr u16 DefaultStorageProxyPort = DefaultPort + 1;
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static constexpr u16 DefaultCachePort = DefaultPort + 2;
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static constexpr u32 SendDefaultSize = 256*1024;
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static constexpr u32 DefaultNetworkReceiveTimeoutSeconds = 10*60;
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static constexpr u32 DefaultNetworkSendTimeoutSeconds = 10*60;
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static constexpr u32 ProcessPriority_Normal = 0x00000020;
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static constexpr u32 ProcessPriority_BelowNormal = 0x00004000;
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}
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