// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UbaBase.h" namespace uba { // Default constants static constexpr u16 DefaultPort = 1345; static constexpr u16 DefaultStorageProxyPort = DefaultPort + 1; static constexpr u16 DefaultCachePort = DefaultPort + 2; static constexpr u32 SendDefaultSize = 256*1024; static constexpr u32 DefaultNetworkReceiveTimeoutSeconds = 10*60; static constexpr u32 DefaultNetworkSendTimeoutSeconds = 10*60; static constexpr u32 ProcessPriority_Normal = 0x00000020; static constexpr u32 ProcessPriority_BelowNormal = 0x00004000; }