Files
UnrealEngine/Engine/Source/Programs/TestPAL/TestPAL.Build.cs
2025-05-18 13:04:45 +08:00

39 lines
869 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TestPAL : ModuleRules
{
public TestPAL(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Projects",
}
);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) || Target.Platform == UnrealTargetPlatform.Mac ||
Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.LinuxArm64)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DirectoryWatcher"
}
);
}
if (Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.LinuxArm64)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SDL3",
}
);
}
}
}