// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TestPAL : ModuleRules { public TestPAL(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore", "Projects", } ); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) || Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.LinuxArm64) { PrivateDependencyModuleNames.AddRange( new string[] { "DirectoryWatcher" } ); } if (Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.LinuxArm64) { PrivateDependencyModuleNames.AddRange( new string[] { "SDL3", } ); } } }