Files
UnrealEngine/Engine/Source/Programs/SubmitTool/SubmitTool.Build.cs
2025-05-18 13:04:45 +08:00

80 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SubmitTool : ModuleRules
{
public SubmitTool(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"TargetPlatform"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"InputCore",
"ApplicationCore",
"Projects",
"RenderCore",
"ShaderCompilerCommon",
"Slate",
"SlateCore",
"StandaloneRenderer",
"ToolWidgets",
"SourceControl",
"DesktopPlatform", // Open file dialog
"Settings",
"OutputLog",
"HTTP",
"Json",
"JsonUtilities",
"Analytics",
"AnalyticsET",
"PakFile",
"Virtualization"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PerforceSourceControl",
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "Perforce");
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnixCommonStartup"
}
);
}
RuntimeDependencies.Add("$(EngineDir)/Content/Editor/Slate/...*.png", StagedFileType.UFS);
}
}