80 lines
1.5 KiB
C#
80 lines
1.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class SubmitTool : ModuleRules
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{
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public SubmitTool(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"Launch",
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"TargetPlatform"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"CoreUObject",
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"InputCore",
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"ApplicationCore",
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"Projects",
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"RenderCore",
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"ShaderCompilerCommon",
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"Slate",
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"SlateCore",
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"StandaloneRenderer",
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"ToolWidgets",
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"SourceControl",
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"DesktopPlatform", // Open file dialog
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"Settings",
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"OutputLog",
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"HTTP",
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"Json",
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"JsonUtilities",
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"Analytics",
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"AnalyticsET",
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"PakFile",
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"Virtualization"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"PerforceSourceControl",
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}
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);
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if (Target.Configuration != UnrealTargetConfiguration.Shipping)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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}
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AddEngineThirdPartyPrivateStaticDependencies(Target, "Perforce");
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"UnixCommonStartup"
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}
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);
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}
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RuntimeDependencies.Add("$(EngineDir)/Content/Editor/Slate/...*.png", StagedFileType.UFS);
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}
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}
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