// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class SubmitTool : ModuleRules { public SubmitTool(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "Launch", "TargetPlatform" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "InputCore", "ApplicationCore", "Projects", "RenderCore", "ShaderCompilerCommon", "Slate", "SlateCore", "StandaloneRenderer", "ToolWidgets", "SourceControl", "DesktopPlatform", // Open file dialog "Settings", "OutputLog", "HTTP", "Json", "JsonUtilities", "Analytics", "AnalyticsET", "PakFile", "Virtualization" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PerforceSourceControl", } ); if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateIncludePathModuleNames.AddRange( new string[] { "SlateReflector", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateReflector", } ); } AddEngineThirdPartyPrivateStaticDependencies(Target, "Perforce"); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux)) { PrivateDependencyModuleNames.AddRange( new string[] { "UnixCommonStartup" } ); } RuntimeDependencies.Add("$(EngineDir)/Content/Editor/Slate/...*.png", StagedFileType.UFS); } }