46 lines
777 B
C
46 lines
777 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "JiraIssue.generated.h"
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USTRUCT()
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struct FJiraIssue
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{
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GENERATED_BODY()
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FJiraIssue() = default;
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FJiraIssue(const FString& InKey, const FString& InSummary, const FString& InLink, const FString& InDescription, const FString& InPriority, const FString& InStatus, const FString& InIssueType) :
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Key(InKey),
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Summary(InSummary),
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Link(InLink),
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Description(InDescription),
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Priority(InPriority),
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Status(InStatus),
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IssueType(InIssueType)
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{
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}
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UPROPERTY()
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FString Key;
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UPROPERTY()
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FString Summary;
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UPROPERTY()
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FString Link;
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UPROPERTY()
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FString Description;
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UPROPERTY()
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FString Priority;
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UPROPERTY()
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FString Status;
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UPROPERTY()
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FString IssueType;
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};
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