// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "JiraIssue.generated.h" USTRUCT() struct FJiraIssue { GENERATED_BODY() FJiraIssue() = default; FJiraIssue(const FString& InKey, const FString& InSummary, const FString& InLink, const FString& InDescription, const FString& InPriority, const FString& InStatus, const FString& InIssueType) : Key(InKey), Summary(InSummary), Link(InLink), Description(InDescription), Priority(InPriority), Status(InStatus), IssueType(InIssueType) { } UPROPERTY() FString Key; UPROPERTY() FString Summary; UPROPERTY() FString Link; UPROPERTY() FString Description; UPROPERTY() FString Priority; UPROPERTY() FString Status; UPROPERTY() FString IssueType; };