47 lines
589 B
C
47 lines
589 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/ObservableArray.h"
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#include "HordeDeploymentData.generated.h"
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USTRUCT()
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struct FToolDeployment
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{
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GENERATED_BODY()
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UPROPERTY()
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FString Id;
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UPROPERTY()
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FString Version;
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UPROPERTY()
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FString State;
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UPROPERTY()
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int Progress;
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UPROPERTY()
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FString StartedAt;
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UPROPERTY()
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FString Duration;
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UPROPERTY()
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FString RefName;
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UPROPERTY()
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FString Locator;
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};
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USTRUCT()
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struct FDeploymentList
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{
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GENERATED_BODY()
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UPROPERTY()
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TArray<FToolDeployment> Deployments;
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}; |