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UnrealEngine/Engine/Source/Programs/SubmitTool/Private/Models/HordeDeploymentData.h
2025-05-18 13:04:45 +08:00

47 lines
589 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/ObservableArray.h"
#include "HordeDeploymentData.generated.h"
USTRUCT()
struct FToolDeployment
{
GENERATED_BODY()
UPROPERTY()
FString Id;
UPROPERTY()
FString Version;
UPROPERTY()
FString State;
UPROPERTY()
int Progress;
UPROPERTY()
FString StartedAt;
UPROPERTY()
FString Duration;
UPROPERTY()
FString RefName;
UPROPERTY()
FString Locator;
};
USTRUCT()
struct FDeploymentList
{
GENERATED_BODY()
UPROPERTY()
TArray<FToolDeployment> Deployments;
};