// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Containers/ObservableArray.h" #include "HordeDeploymentData.generated.h" USTRUCT() struct FToolDeployment { GENERATED_BODY() UPROPERTY() FString Id; UPROPERTY() FString Version; UPROPERTY() FString State; UPROPERTY() int Progress; UPROPERTY() FString StartedAt; UPROPERTY() FString Duration; UPROPERTY() FString RefName; UPROPERTY() FString Locator; }; USTRUCT() struct FDeploymentList { GENERATED_BODY() UPROPERTY() TArray Deployments; };