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UnrealEngine/Engine/Source/Programs/SubmitTool/Private/Logic/ProcessPipes.h
2025-05-18 13:04:45 +08:00

49 lines
718 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/** Wrapper around stdin and stdout pipes created by a call to FPlatformProcess::CreatePipe */
struct FProcessPipes
{
FProcessPipes() = default;
~FProcessPipes()
{
Reset();
}
bool Create();
void Reset();
bool IsValid() const;
void* GetStdInForProcess() const
{
return StdInReadPipe;
}
void* GetStdInForWriting() const
{
return StdInWritePipe;
}
void* GetStdOutForProcess() const
{
return StdOutWritePipe;
}
void* GetStdOutForReading() const
{
return StdOutReadPipe;
}
private:
void* StdOutReadPipe = nullptr;
void* StdOutWritePipe = nullptr;
void* StdInReadPipe = nullptr;
void* StdInWritePipe = nullptr;
};