// Copyright Epic Games, Inc. All Rights Reserved. #pragma once /** Wrapper around stdin and stdout pipes created by a call to FPlatformProcess::CreatePipe */ struct FProcessPipes { FProcessPipes() = default; ~FProcessPipes() { Reset(); } bool Create(); void Reset(); bool IsValid() const; void* GetStdInForProcess() const { return StdInReadPipe; } void* GetStdInForWriting() const { return StdInWritePipe; } void* GetStdOutForProcess() const { return StdOutWritePipe; } void* GetStdOutForReading() const { return StdOutReadPipe; } private: void* StdOutReadPipe = nullptr; void* StdOutWritePipe = nullptr; void* StdInReadPipe = nullptr; void* StdInWritePipe = nullptr; };