Files
UnrealEngine/Engine/Source/Programs/SlateViewer/SlateViewer.Build.cs
2025-05-18 13:04:45 +08:00

67 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SlateViewer : ModuleRules
{
public SlateViewer(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"ApplicationCore",
"Projects",
"Slate",
"SlateCore",
"StandaloneRenderer",
"SourceCodeAccess",
"WebBrowser",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
if (Target.Platform == UnrealTargetPlatform.Mac)
{
PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess");
AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3");
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess");
}
if (Target.IsInPlatformGroup(UnrealPlatformGroup.IOS))
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"NetworkFile",
"StreamingFile"
}
);
}
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnixCommonStartup"
}
);
}
}
}