// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SlateViewer : ModuleRules { public SlateViewer(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "ApplicationCore", "Projects", "Slate", "SlateCore", "StandaloneRenderer", "SourceCodeAccess", "WebBrowser", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "SlateReflector", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SlateReflector", } ); if (Target.Platform == UnrealTargetPlatform.Mac) { PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess"); AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3"); } else if (Target.Platform == UnrealTargetPlatform.Win64) { PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess"); } if (Target.IsInPlatformGroup(UnrealPlatformGroup.IOS)) { PrivateDependencyModuleNames.AddRange( new string [] { "NetworkFile", "StreamingFile" } ); } if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux)) { PrivateDependencyModuleNames.AddRange( new string[] { "UnixCommonStartup" } ); } } }