Files
UnrealEngine/Engine/Source/Programs/NetworkPredictionTests/Private/NetPredictionTestChannel.h
2025-05-18 13:04:45 +08:00

21 lines
369 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Net/Core/Misc/ResizableCircularQueue.h"
#include "UObject/CoreNet.h"
namespace UE::Net::Private
{
struct FNetPredictionTestChannel
{
void Send(const FNetBitWriter& Writer);
bool HasPendingData();
FNetBitReader Receive();
private:
TResizableCircularQueue<FNetBitWriter> DataBuffer;
};
}