// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Net/Core/Misc/ResizableCircularQueue.h" #include "UObject/CoreNet.h" namespace UE::Net::Private { struct FNetPredictionTestChannel { void Send(const FNetBitWriter& Writer); bool HasPendingData(); FNetBitReader Receive(); private: TResizableCircularQueue DataBuffer; }; }