Files
UnrealEngine/Engine/Source/Programs/NetworkPredictionTests/NetworkPredictionTests.Build.cs
2025-05-18 13:04:45 +08:00

31 lines
653 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms("Win64", "Linux")]
public class NetworkPredictionTests : TestModuleRules
{
static NetworkPredictionTests()
{
if (InTestMode)
{
TestMetadata = new Metadata();
TestMetadata.TestName = "NetworkPredictionPlugin";
TestMetadata.TestShortName = "Net Prediction";
TestMetadata.SupportedPlatforms.Add(UnrealTargetPlatform.Linux);
}
}
public NetworkPredictionTests(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"NetworkPrediction",
}
);
}
}