// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; [SupportedPlatforms("Win64", "Linux")] public class NetworkPredictionTests : TestModuleRules { static NetworkPredictionTests() { if (InTestMode) { TestMetadata = new Metadata(); TestMetadata.TestName = "NetworkPredictionPlugin"; TestMetadata.TestShortName = "Net Prediction"; TestMetadata.SupportedPlatforms.Add(UnrealTargetPlatform.Linux); } } public NetworkPredictionTests(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "NetworkPrediction", } ); } }