Files
UnrealEngine/Engine/Source/Programs/Mac/UnrealAtoS/UnrealAtoS.Target.cs
2025-05-18 13:04:45 +08:00

29 lines
754 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Mac")]
public class UnrealAtoSTarget : TargetRules
{
public UnrealAtoSTarget( TargetInfo Target ) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "UnrealAtoS";
bBuildDeveloperTools = false;
// DsymExporter doesn't ever compile with the engine linked in
bCompileAgainstEngine = false;
// DsymExporter has no exports, so no need to verify that a .lib and .exp file was emitted by the linker.
bHasExports = false;
bCompileAgainstCoreUObject = false;
// Do NOT produce additional console app exe
bIsBuildingConsoleApplication = true;
}
}