Files
UnrealEngine/Engine/Source/Programs/Mac/UnrealAtoS/UnrealAtoS.Build.cs
2025-05-18 13:04:45 +08:00

21 lines
376 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealAtoS : ModuleRules
{
public UnrealAtoS( ReadOnlyTargetRules Target ) : base(Target)
{
PrivateIncludePathModuleNames.Add( "Launch" );
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Projects",
"ApplicationCore"
}
);
}
}