// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealAtoS : ModuleRules { public UnrealAtoS( ReadOnlyTargetRules Target ) : base(Target) { PrivateIncludePathModuleNames.Add( "Launch" ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Projects", "ApplicationCore" } ); } }