Files
UnrealEngine/Engine/Source/Programs/LiveCodingConsole/Private/LiveCodingConsoleStyle.cpp
2025-05-18 13:04:45 +08:00

105 lines
3.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveCodingConsoleStyle.h"
#include "Misc/AssertionMacros.h"
#include "Containers/UnrealString.h"
#include "Misc/Paths.h"
#include "Math/Color.h"
#include "Math/Vector2D.h"
#include "Styling/SlateStyleMacros.h"
#include "Styling/SlateStyleRegistry.h"
#include "Styling/SlateTypes.h"
#include "Styling/CoreStyle.h"
#define RootToContentDir ContentFromEngine
TSharedPtr< FSlateStyleSet > FLiveCodingConsoleStyle::StyleSet = nullptr;
void FLiveCodingConsoleStyle::Initialize()
{
if(!StyleSet.IsValid())
{
StyleSet = Create();
FSlateStyleRegistry::RegisterSlateStyle(*StyleSet);
}
}
void FLiveCodingConsoleStyle::Shutdown()
{
FSlateStyleRegistry::UnRegisterSlateStyle(*StyleSet);
ensure(StyleSet.IsUnique());
StyleSet.Reset();
}
namespace
{
FString ContentFromEngine(const FString& RelativePath, const TCHAR* Extension)
{
static const FString ContentDir = FPaths::EngineDir() / TEXT("Content/Slate");
return ContentDir / RelativePath + Extension;
}
}
TSharedRef< FSlateStyleSet > FLiveCodingConsoleStyle::Create()
{
TSharedRef<FSlateStyleSet> StyleRef = MakeShareable(new FSlateStyleSet("LiveCodingServerStyle"));
FSlateStyleSet& Style = StyleRef.Get();
Style.SetParentStyleName("CoreStyle");
Style.Set( "AppIcon", new IMAGE_BRUSH( "Icons/DefaultAppIcon", FVector2D(20,20)) );
const FTextBlockStyle DefaultText = FTextBlockStyle()
.SetFont(DEFAULT_FONT("Bold", 10))
.SetColorAndOpacity(FSlateColor::UseForeground())
.SetShadowOffset(FVector2D::ZeroVector)
.SetShadowColorAndOpacity(FLinearColor::Black);
// Set the client app styles
Style.Set(TEXT("Code"), FTextBlockStyle(DefaultText)
.SetFont(DEFAULT_FONT("Regular", 8))
.SetColorAndOpacity(FSlateColor(FLinearColor::White * 0.8f))
);
Style.Set(TEXT("Title"), FTextBlockStyle(DefaultText)
.SetFont(DEFAULT_FONT("Bold", 12))
);
Style.Set(TEXT("Status"), FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FSlateColor::UseSubduedForeground())
);
const FVector2D Icon16x16( 16.0f, 16.0f );
FSlateBrush* GenericWhiteBox = new IMAGE_BRUSH( "Old/White", Icon16x16 );
// Scrollbar
const FScrollBarStyle ScrollBar = FScrollBarStyle()
.SetVerticalTopSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Vertical", FVector2D(8, 8)))
.SetVerticalBottomSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Vertical", FVector2D(8, 8)))
.SetHorizontalTopSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Horizontal", FVector2D(8, 8)))
.SetHorizontalBottomSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Horizontal", FVector2D(8, 8)))
.SetNormalThumbImage(BOX_BRUSH("Common/Scrollbar_Thumb", FMargin(4.f / 16.f)))
.SetDraggedThumbImage(BOX_BRUSH("Common/Scrollbar_Thumb", FMargin(4.f / 16.f)))
.SetHoveredThumbImage(BOX_BRUSH("Common/Scrollbar_Thumb", FMargin(4.f / 16.f)));
Style.Set("Log.TextBox", FEditableTextBoxStyle(FCoreStyle::Get().GetWidgetStyle<FEditableTextBoxStyle>("NormalEditableTextBox"))
.SetBackgroundImageNormal( BOX_BRUSH("Common/WhiteGroupBorder", FMargin(4.0f/16.0f)))
.SetBackgroundImageHovered( BOX_BRUSH("Common/WhiteGroupBorder", FMargin(4.0f/16.0f)))
.SetBackgroundImageFocused(BOX_BRUSH("Common/WhiteGroupBorder", FMargin(4.0f / 16.0f)))
.SetBackgroundImageReadOnly(BOX_BRUSH("Common/WhiteGroupBorder", FMargin(4.0f / 16.0f)))
.SetBackgroundColor( FLinearColor(0.015f, 0.015f, 0.015f) )
.SetScrollBarStyle(ScrollBar)
);
return StyleRef;
}
const ISlateStyle& FLiveCodingConsoleStyle::Get()
{
return *StyleSet;
}
#undef RootToContentDir