// Copyright Epic Games, Inc. All Rights Reserved. #include "LiveCodingConsoleStyle.h" #include "Misc/AssertionMacros.h" #include "Containers/UnrealString.h" #include "Misc/Paths.h" #include "Math/Color.h" #include "Math/Vector2D.h" #include "Styling/SlateStyleMacros.h" #include "Styling/SlateStyleRegistry.h" #include "Styling/SlateTypes.h" #include "Styling/CoreStyle.h" #define RootToContentDir ContentFromEngine TSharedPtr< FSlateStyleSet > FLiveCodingConsoleStyle::StyleSet = nullptr; void FLiveCodingConsoleStyle::Initialize() { if(!StyleSet.IsValid()) { StyleSet = Create(); FSlateStyleRegistry::RegisterSlateStyle(*StyleSet); } } void FLiveCodingConsoleStyle::Shutdown() { FSlateStyleRegistry::UnRegisterSlateStyle(*StyleSet); ensure(StyleSet.IsUnique()); StyleSet.Reset(); } namespace { FString ContentFromEngine(const FString& RelativePath, const TCHAR* Extension) { static const FString ContentDir = FPaths::EngineDir() / TEXT("Content/Slate"); return ContentDir / RelativePath + Extension; } } TSharedRef< FSlateStyleSet > FLiveCodingConsoleStyle::Create() { TSharedRef StyleRef = MakeShareable(new FSlateStyleSet("LiveCodingServerStyle")); FSlateStyleSet& Style = StyleRef.Get(); Style.SetParentStyleName("CoreStyle"); Style.Set( "AppIcon", new IMAGE_BRUSH( "Icons/DefaultAppIcon", FVector2D(20,20)) ); const FTextBlockStyle DefaultText = FTextBlockStyle() .SetFont(DEFAULT_FONT("Bold", 10)) .SetColorAndOpacity(FSlateColor::UseForeground()) .SetShadowOffset(FVector2D::ZeroVector) .SetShadowColorAndOpacity(FLinearColor::Black); // Set the client app styles Style.Set(TEXT("Code"), FTextBlockStyle(DefaultText) .SetFont(DEFAULT_FONT("Regular", 8)) .SetColorAndOpacity(FSlateColor(FLinearColor::White * 0.8f)) ); Style.Set(TEXT("Title"), FTextBlockStyle(DefaultText) .SetFont(DEFAULT_FONT("Bold", 12)) ); Style.Set(TEXT("Status"), FTextBlockStyle(DefaultText) .SetColorAndOpacity(FSlateColor::UseSubduedForeground()) ); const FVector2D Icon16x16( 16.0f, 16.0f ); FSlateBrush* GenericWhiteBox = new IMAGE_BRUSH( "Old/White", Icon16x16 ); // Scrollbar const FScrollBarStyle ScrollBar = FScrollBarStyle() .SetVerticalTopSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Vertical", FVector2D(8, 8))) .SetVerticalBottomSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Vertical", FVector2D(8, 8))) .SetHorizontalTopSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Horizontal", FVector2D(8, 8))) .SetHorizontalBottomSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Horizontal", FVector2D(8, 8))) .SetNormalThumbImage(BOX_BRUSH("Common/Scrollbar_Thumb", FMargin(4.f / 16.f))) .SetDraggedThumbImage(BOX_BRUSH("Common/Scrollbar_Thumb", FMargin(4.f / 16.f))) .SetHoveredThumbImage(BOX_BRUSH("Common/Scrollbar_Thumb", FMargin(4.f / 16.f))); Style.Set("Log.TextBox", FEditableTextBoxStyle(FCoreStyle::Get().GetWidgetStyle("NormalEditableTextBox")) .SetBackgroundImageNormal( BOX_BRUSH("Common/WhiteGroupBorder", FMargin(4.0f/16.0f))) .SetBackgroundImageHovered( BOX_BRUSH("Common/WhiteGroupBorder", FMargin(4.0f/16.0f))) .SetBackgroundImageFocused(BOX_BRUSH("Common/WhiteGroupBorder", FMargin(4.0f / 16.0f))) .SetBackgroundImageReadOnly(BOX_BRUSH("Common/WhiteGroupBorder", FMargin(4.0f / 16.0f))) .SetBackgroundColor( FLinearColor(0.015f, 0.015f, 0.015f) ) .SetScrollBarStyle(ScrollBar) ); return StyleRef; } const ISlateStyle& FLiveCodingConsoleStyle::Get() { return *StyleSet; } #undef RootToContentDir