Files
UnrealEngine/Engine/Source/Programs/LiveCodingConsole/LiveCodingConsole.Build.cs
2025-05-18 13:04:45 +08:00

39 lines
897 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LiveCodingConsole : ModuleRules
{
public LiveCodingConsole(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
"Projects",
"ApplicationCore",
"Slate",
"SlateCore",
"StandaloneRenderer",
"MessageLog",
"LiveCodingServer",
"SourceCodeAccess"
});
if (Target.Platform == UnrealTargetPlatform.Mac)
{
PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess");
AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3");
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDependencyModuleNames.Add("VisualStudioDTE");
PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess");
}
PublicIncludePathModuleNames.Add("Launch");
}
}