// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LiveCodingConsole : ModuleRules { public LiveCodingConsole(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Json", "Projects", "ApplicationCore", "Slate", "SlateCore", "StandaloneRenderer", "MessageLog", "LiveCodingServer", "SourceCodeAccess" }); if (Target.Platform == UnrealTargetPlatform.Mac) { PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess"); AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3"); } else if (Target.Platform == UnrealTargetPlatform.Win64) { PrivateDependencyModuleNames.Add("VisualStudioDTE"); PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess"); } PublicIncludePathModuleNames.Add("Launch"); } }