30 lines
728 B
C++
30 lines
728 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Containers/UnrealString.h"
|
|
#include "Templates/SharedPointer.h"
|
|
|
|
class FIOSLaunchDaemonLaunchApp;
|
|
class FIOSLaunchDaemonPing;
|
|
class FMessageEndpoint;
|
|
class IMessageContext;
|
|
|
|
|
|
class FLaunchDaemonMessageHandler
|
|
{
|
|
public:
|
|
|
|
void Init();
|
|
void Shutdown();
|
|
void Launch(const FString& LaunchURL);
|
|
|
|
private:
|
|
|
|
void HandlePingMessage(const FIOSLaunchDaemonPing& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context);
|
|
void HandleLaunchRequest(const FIOSLaunchDaemonLaunchApp& Message, const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context);
|
|
|
|
TSharedPtr<FMessageEndpoint, ESPMode::ThreadSafe> MessageEndpoint;
|
|
FString AppId;
|
|
};
|