// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/UnrealString.h" #include "Templates/SharedPointer.h" class FIOSLaunchDaemonLaunchApp; class FIOSLaunchDaemonPing; class FMessageEndpoint; class IMessageContext; class FLaunchDaemonMessageHandler { public: void Init(); void Shutdown(); void Launch(const FString& LaunchURL); private: void HandlePingMessage(const FIOSLaunchDaemonPing& Message, const TSharedRef& Context); void HandleLaunchRequest(const FIOSLaunchDaemonLaunchApp& Message, const TSharedRef& Context); TSharedPtr MessageEndpoint; FString AppId; };