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Horde > Internals > Building Horde
Building Horde
Server
The source code for the Horde Server is in Engine/Source/Programs/Horde/Horde.Server
. It is written in C#, using ASP.NET.
Horde uses the standard
C# coding conventions
published by Microsoft, though we use tabs rather than spaces for legacy reasons. We enable most static analyzer warnings
that ship with the NET SDK, but you may disable some through .editorconfig
files.
Horde is configured to support local development by default. You can launch it by opening
Engine/Source/Programs/Horde/Horde.sln
and setting Horde.Server as the default project.
By default, you can access the server at http://localhost:5000/account
.
When debugging a local Horde server against a live deployment, setting the DatabaseReadOnlyMode
property in
Server.json
prevents the server from attempting any operation that modifies the
server state. Using a read-only DB account in addition is recommended for safety.
Dashboard
The Horde dashboard is a frontend client developed in TypeScript using React. To set up your machine for developing the dashboard:
- Install Node.js.
- Navigate to the dashboard folder at
Engine\Source\Programs\Horde\HordeDashboard
. - Run
npm install --legacy-peer-deps
to install the package dependencies. - Edit vite.config.ts setting the proxyTarget variable to point at your server URL, for example:
http://localhost:13340
. - Navigate to the admin token endpoint of your server to get an expiring access token, for example:
http://localhost:13340/api/v1/admin/token
. - Create a file called
.env.local
in the root HordeDashboard folder and paste the access token in like so:VITE_HORDE_DEBUG_TOKEN=eyFhbGciziJIUz
. - Run
npm run dev
to start the development web server which should open a tab to the local dashboard athttp://localhost:5173
.
Docker Image
Horde includes a Dockerfile
for creating Docker images. However, its position in Unreal Engine source tree requires
files to be staged beforehand to reduce the size of data copied into build images.
A BuildGraph script to perform these operations is included under Engine\Source\Programs\Horde\BuildHorde.xml
, which
can be run as follows:
RunUAT.bat BuildGraph -Script=Engine/Source/Programs/Horde/BuildHorde.xml -Target="Build HordeServer"