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UnrealEngine/Engine/Source/Programs/Horde/Docs/Config/Plugins.md
2025-05-18 13:04:45 +08:00

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Horde > Configuration > Plugins

Plugins

Horde is implemented as a core host process and set of plugins. Most plugins correspond to a feature area can be enabled or disabled individually, though some plugins build on functionality provided by others. The Storage and Compute plugins are notable foundational components of Horde that other systems rely on.

Configuration

Like the server itself, plugins can have a static boot-time configuration (through the server.json file) and dynamic runtime configuration (through the globals.json file).

In each case, settings for each plugin is stored under the plugins property. All plugins have an enabled property which can be set to false to disable them.