39 lines
573 B
C++
39 lines
573 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HeadlessChaosTestUtility.h"
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namespace ChaosTest {
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void SphereRaycast();
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void PlaneRaycast();
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void CylinderRaycast();
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void TaperedCylinderRaycast();
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void CapsuleRaycast();
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void CapsuleRaycastFastLargeDistance();
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void CapsuleRaycastMissWithEndPointOnBounds();
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void TriangleRaycast();
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void TriangleRaycastDenegerated();
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void BoxRaycast();
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void VectorizedAABBRaycast();
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void ScaledRaycast();
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void TransformedRaycast();
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void UnionRaycast();
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void IntersectionRaycast();
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} |