32 lines
647 B
C++
32 lines
647 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HeadlessChaosTestUtility.h"
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#include "Modules/ModuleManager.h"
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#include "Chaos/PBDCollisionConstraints.h"
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#include "Chaos/PBDRigidsEvolution.h"
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#include "Chaos/PBDRigidParticles.h"
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#include "Chaos/Sphere.h"
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#include "Chaos/Utilities.h"
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namespace ChaosTest {
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void LevelsetConstraint();
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void LevelsetConstraintGJK();
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void CollisionBoxPlane();
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void CollisionConvexConvex();
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void CollisionBoxPlaneZeroResitution();
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void CollisionBoxPlaneRestitution();
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void CollisionCubeCubeRestitution();
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void CollisionBoxToStaticBox();
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void CollisionCapsuleCapsule();
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} |