// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HeadlessChaosTestUtility.h" #include "Modules/ModuleManager.h" #include "Chaos/PBDCollisionConstraints.h" #include "Chaos/PBDRigidsEvolution.h" #include "Chaos/PBDRigidParticles.h" #include "Chaos/Sphere.h" #include "Chaos/Utilities.h" namespace ChaosTest { void LevelsetConstraint(); void LevelsetConstraintGJK(); void CollisionBoxPlane(); void CollisionConvexConvex(); void CollisionBoxPlaneZeroResitution(); void CollisionBoxPlaneRestitution(); void CollisionCubeCubeRestitution(); void CollisionBoxToStaticBox(); void CollisionCapsuleCapsule(); }