Files
UnrealEngine/Engine/Source/Programs/GeometryProcessing/GeometryProcessing.Build.cs
2025-05-18 13:04:45 +08:00

30 lines
683 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryProcessing : ModuleRules
{
public GeometryProcessing(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"GeometryCore",
"GeometryAlgorithms",
"DynamicMesh",
"MeshFileUtils",
}
);
// to link with CoreUObject module:
// PrivateDependencyModuleNames.Add("CoreUObject");
// to enable LLM tracing:
// GlobalDefinitions.Add("LLM_ENABLED_IN_CONFIG=1");
// GlobalDefinitions.Add("UE_MEMORY_TAGS_TRACE_ENABLED=1");
}
}