// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GeometryProcessing : ModuleRules { public GeometryProcessing(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("Launch"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Projects", "GeometryCore", "GeometryAlgorithms", "DynamicMesh", "MeshFileUtils", } ); // to link with CoreUObject module: // PrivateDependencyModuleNames.Add("CoreUObject"); // to enable LLM tracing: // GlobalDefinitions.Add("LLM_ENABLED_IN_CONFIG=1"); // GlobalDefinitions.Add("UE_MEMORY_TAGS_TRACE_ENABLED=1"); } }