Files
UnrealEngine/Engine/Source/Programs/Enterprise/Datasmith/DatasmithCADWorker/DatasmithCADWorker.Target.cs
2025-05-18 13:04:45 +08:00

40 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Win64")]
public class DatasmithCADWorkerTarget : TargetRules
{
public DatasmithCADWorkerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "DatasmithCADWorker";
SolutionDirectory = "Programs/Datasmith";
// Lean and mean
bBuildDeveloperTools = false;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = false;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
bCompileAgainstApplicationCore = true;
// This is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
bLegalToDistributeBinary = true;
bCompileICU = false;
bCompileCEF3 = false;
string EngineDir = @"..\.."; // relative to default destination, which is $(EngineDir)\Binaries\Win64
ExeBinariesSubFolder = EngineDir + @"\Plugins\Enterprise\DatasmithCADImporter\Binaries\Win64\";
}
}