// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms("Win64")] public class DatasmithCADWorkerTarget : TargetRules { public DatasmithCADWorkerTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; LaunchModuleName = "DatasmithCADWorker"; SolutionDirectory = "Programs/Datasmith"; // Lean and mean bBuildDeveloperTools = false; // Editor-only data, however, is needed bBuildWithEditorOnlyData = false; // Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine bCompileAgainstEngine = false; bCompileAgainstCoreUObject = false; bCompileAgainstApplicationCore = true; // This is a console application, not a Windows app (sets entry point to main(), instead of WinMain()) bIsBuildingConsoleApplication = true; bLegalToDistributeBinary = true; bCompileICU = false; bCompileCEF3 = false; string EngineDir = @"..\.."; // relative to default destination, which is $(EngineDir)\Binaries\Win64 ExeBinariesSubFolder = EngineDir + @"\Plugins\Enterprise\DatasmithCADImporter\Binaries\Win64\"; } }