Files
UnrealEngine/Engine/Source/Programs/ChaosUserDataPTTests/ChaosUserDataPTTests.Build.cs
2025-05-18 13:04:45 +08:00

31 lines
669 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosUserDataPTTests : TestModuleRules
{
static ChaosUserDataPTTests()
{
if (InTestMode)
{
TestMetadata = new Metadata();
TestMetadata.TestName = "ChasoUserDataPT";
TestMetadata.TestShortName = "Chaos User Data PT";
}
}
public ChaosUserDataPTTests(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"Core",
//"CoreUObject",
"Chaos",
"ChaosUserDataPT"
});
//PrivateIncludePaths.Add("FortniteGame/Private");
//PublicIncludePaths.Add("FortniteGame/Public");
}
}