// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ChaosUserDataPTTests : TestModuleRules { static ChaosUserDataPTTests() { if (InTestMode) { TestMetadata = new Metadata(); TestMetadata.TestName = "ChasoUserDataPT"; TestMetadata.TestShortName = "Chaos User Data PT"; } } public ChaosUserDataPTTests(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", //"CoreUObject", "Chaos", "ChaosUserDataPT" }); //PrivateIncludePaths.Add("FortniteGame/Private"); //PublicIncludePaths.Add("FortniteGame/Public"); } }