Files
UnrealEngine/Engine/Source/Programs/BuildStorageTool/BuildStorageTool.Target.cs
2025-05-18 13:04:45 +08:00

45 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class BuildStorageToolTarget : TargetRules
{
public BuildStorageToolTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "BuildStorageTool";
bUseXGEController = false;
bLoggingToMemoryEnabled = true;
bUseLoggingInShipping = true;
bCompileWithAccessibilitySupport= false;
bWithServerCode = false;
bCompileNavmeshClusterLinks = false;
bCompileNavmeshSegmentLinks = false;
bCompileRecast = false;
bCompileICU = false;
bWithLiveCoding = false;
bBuildDeveloperTools = false;
bBuildWithEditorOnlyData = false;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bCompileAgainstApplicationCore = true;
bUsesSlate = true;
bForceDisableAutomationTests = true;
bIsBuildingConsoleApplication = false;
WindowsPlatform.bUseBundledDbgHelp = false;
WindowsPlatform.bPixProfilingEnabled = false;
WindowsPlatform.bMergeIdenticalCOMDATs = true;
WindowsPlatform.bStripUnreferencedSymbols = true;
GlobalDefinitions.Add("WITH_AUTOMATION_TESTS=0");
GlobalDefinitions.Add("WITH_AUTOMATION_WORKER=0");
}
}